﻿using UnityEngine;
using System.Collections;
using Battle.Engine.LogicModel;
using System.Collections.Generic;
using Dict.DataModel;

namespace UI
{
    /// <summary>
    /// 助阵数据
    /// </summary>
    public class UIHelpForamation 
    {
        /// <summary>
        /// 占位（6个位置）
        /// </summary>
        public int pos;

        /// <summary>
        /// 英雄ID
        /// </summary>
        public string guid;

        public UIHelpForamation(int pos, string guid)
        {
            this.pos = pos;
            this.guid = guid;
        }
    
    }
}